Game Concept:

 You are an astronaut working on an hostile environment that wishes to take away your last breath. When an unexpected event happens, you are pushed into the vastness of space to your own luck. You can accept your fate, or struggle against it. Use WASD or directional Keys to avoid getting hit by space debris, while you go deeper into the space.

Feedback:

This is the first jam we did as a team. Please feel free to share with us your thoughts on the gameplay and about how we can improve it, as well as any ideas! (:

Tools and Assets:

Game Engine: Unity 2020.3.5f1

Character and Props: MagicaVoxel 

Concepts and VFX: Photoshop, Unity 2020.3.5f1

Sound Assets: Soundly

Music and Sound Design: Cubase 10 and Reaper 69

Credits:

Bernardo Benites - @bernardex - UX/UI and 3D Props 

Eduardo Scheffler - @eduscheffler - Programming

Martina Cera - @tinoko - 3D Props

Matheus Giuseppe MaDTrilhas - @matheus-madtrilhas - Sound Design and Music

Vinicius dos Reis - @vmrx - Concepts, Ambience and Visual Special Effects

Update v1.1:

Menu
- Added interface transition to the game scene.
- Added an astronaut in the scene with animation.
- Added an animation response to "Game Start" command.

Game
- Game difficulty tweaked and now escalates along with time played.
- Added particle effects for feedback of the player's movement.
- Added a feedback particle for collecting Oxygen tubes.
- Added feedback particle for player collision in objects.
- HUD feedback added for incoming obstacles and low oxygen/oxygen collected.
- Incoming objects now has rotation.

New updates are on the way (:

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